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17 July 2015
Talk presented at JSChannel Conference, discussed the issues related to rendering performance and the best practices to resolve them via HTML, CSS and JS.
In this 4 posts series I am describing what it took me to write a simple online snake match (2 players playing against each other). A preview on the game is available on Heroku, and the project is on GitHub. Thx.
Kodama is a D3-based tooltip system designed to be simple, fast and small with a fluent API. Tooltips are evaluated in a lazy fashion, allowing thousands to potentially coexist (virtually) in the same context without suffering a performance hit. It can be used across an entire site for consistency, but integrates canonically with D3’s API. If using jQuery in addition to D3, you can include a tiny plugin to add tooltips to any jQuery selection.
An excellent write up, complete with code and graphics, of what went into using modern Web technologies to create a guitar tuner.
Originally from HTML5 Weekly but so neat it has to be shared again. A 20KHz tone is generated and then detected by the Web Audio API which lets you do ‘proximity’ detection. Complete with demos.
Adds the ability for React components to render to an HTML5 Canvas rather than the DOM.
A look at how Flux is different from MVC patterns, and how it can clean up web applications to make them faster and more maintainable with cleaner code.
Some great JS and HTML5 talks here from folks like Christian Heilmann, Tomomi Imura and John-David Dalton. The 2nd event is also coming up.
Supports touch gestures, captions, HTML5 full screen, and more.
Strap on your VR helmet and code in a 3D environment. The video demo on YouTube is fun.